extern void object::cats() { //This class defines the other categories that you can search //for using "search" or "radar". So to use these, just create //a new class instance and use the desired member in the function. //There's an example below: object item; otherCategories otherCats(); //Create the new // class instance item = radar(otherCats.Mushroom1); //Search for the // nearest mushroom } public class otherCategories { static int Firework = 61; static int Bag = 63; static int Greenery0 = 70; static int Greenery1 = 71; static int Greenery2 = 72; static int Greenery3 = 73; static int Greenery4 = 74; static int Greenery5 = 75; static int Greenery6 = 76; static int Greenery7 = 77; static int Greenery10 = 80; static int Greenery11 = 81; static int Greenery12 = 82; static int Greenery13 = 83; static int Greenery14 = 84; static int Greenery15 = 85; static int Greenery16 = 86; static int Greenery17 = 87; static int Greenery18 = 88; static int Greenery19 = 89; static int Tree0 = 90; static int Tree1 = 91; static int Tree2 = 92; static int Tree3 = 93; static int RuinBotFactory = 606; static int RuinDoor = 607; static int RuinSupport = 608; static int RuinRadar = 609; static int RuinConvert = 610; static int RuinBaseCamp = 611; static int RuinHeadCamp = 612; static int Quartz0 = 700; static int Quartz1 = 701; static int Quartz2 = 702; static int Quartz3 = 703; static int Mushroom1 = 731; static int Mushroom2 = 732; static int MegaStalk0 = 710; static int MegaStalk1 = 711; static int MegaStalk2 = 712; static int MegaStalk3 = 713; static int MegaStalk4 = 714; static int MegaStalk5 = 715; static int ApolloLEM = 900; static int ApolloJeep = 901; static int ApolloFlag = 902; static int ApolloModule = 903; static int ApolloAntenna = 904; static int Home = 910; }